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Answer by vickygroups

Thank you, Koray. how do I specify the button? Can I put the argument into it? I was also reading that Android doesn't like Input.touchCount, and was thinking of using touch.phase, but the instructions...

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Answer by vickygroups

Carsten Germer's answer works. I edited it a little to meet my purposes, and am not allowed to vote yet, but wanted to confirm that it works, if others are wondering.

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Answer by vickygroups

thank you, NoseKills - I used this, too!

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Answer by vickygroups

Your game object needs a collider, and your Raycaster needs to be turned on, for touches to be detected. If you're new to programming, you might buy a plug in to assist you with the coding.

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Answer by vickygroups

Gums now fixed - for future users, I want to share that the setting was *different* by default for iOS than it was for standalone, so I had to click on the little iPhone icon and fix it there. The...

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Answer by vickygroups

+1. the unity tutorials. like the space shooter game. all in c#.

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Answer by vickygroups

Prime31 has no instructions, and their forums are filled with questions about how to take the photo. Unless you are a serious programmer, it's not going to work. I just spent 3 hrs trying the ideas on...

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Answer by vickygroups

Shawn's solution worked for me. The trick is not to select the game object, but rather the file that it made to control the animation. It's in your asset folder and called whatever file name you called...

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Answer by vickygroups

I got mine to work. I was missing some lines in the header. Note the Extra line after MonoBehaviour, as well as the extra system collection vs. the typical blank script. There's a sample script in my...

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Answer by vickygroups

don't forget to change the android manifest: Android Add the required permission in your AndroidManifest.xml file by putting the following code inside the tag. Add the required RevMob activity in the...

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Answer by vickygroups

in the line, yield return new waitforseconds -- use the argument animationclip.length -- i couldn't get it to add 0.5 though.

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Answer by vickygroups

great post. fixed my waypoints :)

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Answer by vickygroups

mine stopped working with ontriggerenter2D - worked fine in older unity

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Answer by vickygroups

got the answer on Twitter. Hit "play" and RED error goes away. Seems like a bug.

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Answer by vickygroups

Looks like, in Unity 4.5, it requires a much bigger float number change - in 4.4, I needed to go down by 0.5%, vs. by 20-30% in 4.5. I had attributed the original low number to the fact that the spray...

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